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Creators/Authors contains: "Han, Yujung"

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  1. Young learners today are constantly influenced by AI recommendations, from media choices to social connections. The resulting "filter bubble" can limit their exposure to diverse perspectives, which is especially problematic when they are not aware this manipulation is happening or why. To address the need to support youth AI literacy, we developed "BeeTrap", a mobile Augmented Reality (AR) learning game designed to enlighten young learners about the mechanisms and the ethical issue of recommendation systems. Transformative Experience model was integrated into learning activities design, focusing on making AI concepts relevant to students’ daily experiences, facilitating a new understanding of their digital world, and modeling real-life applications. Our pilot study with middle schoolers in a community-based program primarily investigated how transformative structured AI learning activities affected students’ understanding of recommendation systems and their overall conceptual, emotional, and behavioral changes toward AI. 
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